Without problems and, in fact, I prefer the gamepad to the keyboard + mouse combo.ĭpad -> Arrow keys. With this controller configuration, LOL is more than playable. Added keys needed by Lands of Lore (check the controls list for more details) Added the libfaad2 lib needed by The 7th Guest iOS (untested) IMPORTANT: If you have an xbox.cfg from the 1.3.0git Update1, delete it because Now screen options are loaded from xbox.cfg so there is no need to edit the Fixed a bug where F5 key wasn't released after returning to the launcher. Fixed a pretty big memory leak when using fluidsynth and returning to the launcher. Digital pad used for cursor keys and Y button for the ENTER key. The "Indiana Jones and the Last Crusade" fights (big thanks to zx81 for the Added numeric keypad "emulation" with the right analog needed by, for example, Changed compiling options to gain 3 MB of memory. Unlike previous versions, only games officially supported are included. The file xbox.patch is the diff patch against the 1.4.0 branch It features all the 1.4.0 supported engines, MP3, Vorbis, Flac, AACĪnd FluidSynth (the MT32 emu isn't included because the Xbox lacks The ScummVM team and the SDLx libs by Lantus. This is a ScummVM port for the Xbox1, possible thanks to the hard work of intro in "the secret of monkey island" CD version hang, audio play fine and can be skipped.no sfx in some "scumm" engine games (curse of monkey island, full throttle) !.ScHlAuChi for providing a 3.0 Switch! (you rock mate). devkitPro and libnx people: fincs, yellows8, plutoo, profi200, WntrMute.fix mp3 decoding (libmad? does it worth it?).mp3 decoder doesn't seems to work (crash), but this format should not be used anyway.no sfx in some "scumm" engine games (curse of monkey island, full throttle).3x fullscreen/windowed is probably a good choice too (less "linear blur") My personnal choice would be fullscreen tv2x thought. The game is rendered at 2x the resolution, and (linear) scaled to fit screen. runs at a pretty good framerate even with HQ scalers.In the meantime, here is the (very minimal) release information from the release page : I don't have the time to write a lot of information's right now. Here is a port of the excellent ScummVM engine to the switch.
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